Monday, June 29, 2009

Transmedia storytelling is future of biz

When we look at a project we always like the franchise possibilities because it helps the longevity of the ROI. But it all really depends on the audiences excitement and one (studio/producer) has to be a forward thinker. I found this article interesting.

Enjoy,

Jean-Luc Martin
Producer, Line-Producer, UPM

Studios create mythologies, multimedia worlds

Now that the franchise has replaced the blockbuster as Hollywood's holy grail, a new tool has emerged to help those who want to extend film and TV properties across multiple platforms.

The tool -- transmedia storytelling -- is capable of performing such feats as the recent revival of the Batman franchise, which helped propel "The Dark Knight" to the second-highest box office numbers in history, after "Titanic."

"They resurrected a dusty old brand that ran into trouble in the early '90s," says Jeff Gomez, co-founder of Starlight Runner Entertainment, which specializes in applying the transmedia approach to studio tentpoles. "The filmmakers were able to go back to the essentials -- the true, deep conflict that the character faces -- and they managed to make it resonant with our current conflicts as a society."

Transmedia takes the concept of the bible -- a document containing backstory information that film and TV writers rely on for building plots and characters -- to an extensive new level.

The idea of developing a piece of intellectual property in a consistent manner across multiple media platforms was pioneered in its modern form by George Lucas, who turned his first "Star Wars" film into five more features, multiple TV shows, a panoply of books and an onslaught of toys and games. The feature films alone have generated a cumulative worldwide box office of more than $4 billion.

What Lucas did went several steps beyond old-style character licensing and brand extensions. He created a unified body of work with an extensive backstory and mythology, and he determinedly guarded its canon while simultaneously opening up peripheral parts of his universe to exploration by other contributors.

And today, as the industry struggles to maximize auds and revenues, many producers consider transmedia a key to extending franchises across the additional platforms that have emerged in the three decades since the first "Star Wars" film.

"I grew up on 'Star Wars' and experimented with that stuff on my shows. It helped build a loyal fan base, connect with them beyond primetime and reach them in other parts of their lives," says Jesse Alexander, co-exec producer on "Lost" and "Heroes," and exec producer on NBC's 2010-debuting skein "Day One."

For "Day One," an hourlong drama set in the aftermath of an unspecified event that destroys the global infrastructure, Alexander says he's working with NBC Universal to develop ancillaries like a comicbook, a prequel novel and online content to be available on or before the show's debut. "It helps to build out the franchise at launch," he says.

"People are realizing that this kind of concerted implementation is one of the most powerful ways to convey messages," says Gomez, who worked with Disney on "Pirates of the Caribbean" and "Tron," and with Fox on James Cameron's "Avatar." "For them, as for most of our clients, we make sure the universe of the film maintains its integrity as it's expanded and implemented across multiple platforms."

Starlight Runner typically got involved with projects toward the end of their development, but more recently has been jumping aboard at an earlier stage, Gomez says. And producers are building the costs of creating a transmedia plan into the production budget rather than leaving it as an afterthought paid for by the marketing division.

"We're now working with writers, producers and directors who are devising these worlds from scratch, rather than with the marketing people figuring out what to do with something that's already completed," he says.

Starlight Runner was founded in 2000 and has built a client list that includes Acclaim Entertainment, Coca-Cola, Microsoft, Showtime and Hasbro.

The company's work "goes beyond your typical bible," Gomez says. Starlight Runner creates "megabibles and mythologies" contained in oversized binders full of images, chronologies, storylines, character profiles and descriptions of such details as geography, vehicles and weapons. "We teach the studio, other divisions of its parent company and its licensors how to bring these characters to life in a way that's true to the original platform."

For example, Starlight's mythology document for "Avatar" facilitated the extension of that property to the vidgame arena via publisher Ubisoft, which plans to release an Avatar game that, like the movie, will be available in stereoscopic 3-D.

Starlight began its relationship with "Avatar" via an introduction made by a senior studio exec with considerable franchise familiarity just as production on the film was getting under way.

"We always try to extend a property to other experiences," says the exec. To do that, he adds, it's important to "look at what the essence of the property is, what people are responding to, and re-create that in other ways."

Another believer in the transmedia concept, scribe Danny Bilson, who's steering production and marketing at vidgame publisher THQ, takes as his mantra the old Microsoft advertising slogan "Where do you want to go today?" "That's different from 'What do you want to watch?' " he notes.

Bilson's main mission is to create successful games, but he's always on the lookout for extensions that can be supported by the original vision. "Once I have the concept, I'll talk to the movie guys about it," he says. "Even before that, we'll be looking to books for inspiration, or even to revitalize a movie that's a dormant classic."

Action figures and online components are launched at the time of the game's release.

One Hollywood talent agent who works in new media says his clients "who own a piece of intellectual property that will be replicated on different platforms need to be intimately involved in extending that mythology" in order to preserve the property's integrity.

"They can't just let anybody do it," he says. "It may not be just fanboys who are going to see a film like 'Spider-Man,' but those fanboys become your evangelists if you pay close attention to the mythology and make sure it sticks to the original thrust of the story. If you don't, you can have problems."

Another danger, says the agent, is that success can blind a property owner in a way that leads to missed opportunities.

"Once a property becomes big, you might not even realize you're making a mistake. Your film is successful, but could you be doing more? Could you have extended it onto more platforms had you adhered more closely to the mythology? Probably so."

Examples of franchises that have been hurt by the lack of an adequate mythology, or enforcement of a mythology, are legion, Gomez says. He singles out "The Crow," the comicbook series that became a Brandon Lee starrer helmed by Alex Proyas.

"Efforts were made to extend that franchise, and the fanbase was game," Gomez says. "But the sequels that came out either ignored or contradicted the set of rules established in the first film."

To some degree, per Gomez, similar problems afflicted portions of the Terminator and Batman franchises.

With Terminator, there were issues as to who owns which rights to various versions of the property. "Without a central clearing house for the intellectual property, you had different groups pursuing different visions," Gomez continues. "In the TV series and the new film, a number of core elements that people truly connected with were missing, resulting in products that didn't maximize the brand's potential."

Says Alexander: "Revenue generation is a goal of all these initiatives. Beyond exposing the property to an audience, I try to find ways to build value for it.

"We're all challenged to find new ways to make money," he adds. "A cross-platform approach to narrative exploitation is a gr

eat opportunity for those who know how to do it right."

Thank you:

Saturday, June 27, 2009

Louisiana Tax Incentive Update

Louisiana Tax Incentive.....And here is the latest .... Adley's Bill SB-245 passed as well in the legislature today!

Jean-Luc Martin
Producer, Line-Producer, Production Manage

Wednesday, June 24, 2009

Louisiana is on its way to a 30% tax incentive!

Louis Herthum wrote me this morning about the latest on the Louisiana Tax incentive: " HB-898 was CONCURRED and PASSED in the House today! GREAT NEWS FOR US ALL! It now goes to the Governor's desk where we have no reason to believe it will face any problems. Thanks are in order to so many of you who helped this cause! You are all awesome!"
Be well,
Jean-Luc Martin
Producer, Production Manager

Tuesday, June 23, 2009

Producer calls indie world to task - Jim Stern touts careful budgeting, more

Film Indie world .. a must read! I love this article in the Hollywood Reporter! We have been preaching this for a while!!!!

Read on .. be well ..


Producer Jim Stern issued a warning call to the indie business Saturday, saying that if it wanted to endure, it needed to stop working at cross purposes with itself and its financiers.

Speaking in the high-profile slot at the Los Angeles Film Festival where Mark Gill last year gave his now-famous 'The Sky is Falling' speech, Stern told the audience that the indie world needed to more deeply consider marketing and financing.

"It's been hip to disrespect the money," he said. And "most businesses have a complete plan from the start of a project, which includes the whole chain, from manufacturing through distribution. Ours typically does not."

Instead, he said filmmakers needed to develop marketing plans and work more closely with financiers. "We need to cut costs, mitigate risks, target our audience," he said.

The Endgame Entertainment principal, the producer behind such pics as "A Chorus Line" documentary "Every Little Step" and Mark Ruffalo con-man movie "The Brothers Bloom," spoke during the Finance Conference at the festival. The address has become a kind of barometer for the state of the indie business.

Last year, Gill gave a keynote in which he warned that financing models, distributors and other part of the indie world were on the brink of collapse. Less than a week later, Paramount Vantage was consolidated; a year later, the indie world finds itself in a far bleaker place.

Given the market travails, Stern faced a tough task with his address: He couldn't simply underscore the misery, but he also couldn't risk sounding overly optimistic about the indie world's future.

So he walked a fine line, acknowledging the brutal realities but offering several ways out.

"We're upside down on the mortgage and it's time to mail in the keys," he said, citing the stat that nearly 10,000 films were submitted to Sundance last year, but only three so far have been released theatrically.

In parts sounding like the second coming of Gill, Stern described a climate in which studio tentpoles are flourishing but the number of indies that have made even $1 million this year has dwindled from 16 at this point last year to six.

But he also prescribed several solutions. He highlighted what he called "smarter movies" -- those that were careful about budgets and conscious about audience.

Filmmakers who followed their own heart at the expense of the market, Stern said, were due for a rude awakening.

"I love Sundance," he said. "But it gave rise to a sense of entitlement to personal films," adding that filmmakers are at a point in the business cycle that "if you make a personal film, don't be surprised if it doesn't get an audience, or, even much worse, if it doesn't get sold."

Greater attention to marketing from the earliest stages of development has been a major theme in the indie world recently, though naysayers have noted that some of the best indie and specialty pics in the past year -- such movies as "Slumdog Millionaire" and "The Wrestler" -- were driven by intensely personal visions that didn't explicitly consider marketing until after they were made.

As part of his solution, Stern singled out entities, including Hulu and iTunes, that were exploring and peddling on-demand and streaming video. "These are the once and future friends of independent film," he said.

Stern also suggested that producers stop worrying about casting pricey A-level talent, which he said in most cases ceased being a factor for international sales and domestic boxoffice. "I don't think stars drive people to the theaters in small movies," he said.

He warned against the temptation of concentrating on such areas as special effects and photography, that should be the province of tentpoles. "Movies can look terrible and get an audience, and movies can look terrific and not," Stern said.

But making successful indies also required a complex series of traits, he said. "You need to be as sly as a fox, as slippery as an eel, as thick-skinned as a hippo, and as rich as Sidney Kimmel." He added: "But if you don't meet those qualifications, don't worry. It works just as well to be crazy as a loon."

PRODUCTION INCENTIVES ALERT

Hello all,

A friend of mine who owns location talent , Louis Herthum told me about the latest Louisiana update: "SB245 did not make it to the vote. So will be voted on tomorrow and needs a 2/3 vote to move forward. HB898 goes back to the House for a concurrence vote. Should be fine. More coming!"

Be well everyone!

Jean-Luc Martin
Producer / Production Manager
PRODUCTION INCENTIVES ALERT
June 19th 2009

LOUISIANA PROPOSED 30% INCENTIVE
SB245 and HB898, which both increase the production tax credit to a 30% transferable tax credit with 5% additional for resident hires, have passed the committee and are moving to the Senate for vote.

MASSACHUSETTS CAPS SALARIES
Massachusetts, which has been the location-of-choice for many larger budget projects because of the lack of any caps on production, salaries, or yearly allocation, has today instituted a $2 million dollar salary cap for all hires. The cap is retroactive to January 1, 2009, except for films that have filed a sales tax waiver prior to June 1, 2009.

The $2 million cap includes per diems, housing and other allowances.

This leaves Alaska and Louisiana as the only states without hire caps (except for residents) or production credit caps. Georgia has a wage cap of $500,000, but no cap on loan-outs and no cap on production credits.

Friday, June 19, 2009

SAG talks to start early ...

SAG to start early in the next round of negotiations -- you think!

"An unprecedented but little-noticed provision in SAG's hard-fought new contract requires that the guild must initiate six weeks of negotiations on Oct. 1, 2010 -- a full nine months prior to the expiration of its just-ratified feature-primetime contract." ... to read article:

Jean-Luc Martin
Producer, Production Manager

Thursday, June 18, 2009

Visual Effects Studios, VFX Houses

Recently I had to look into getting a bid from Visual Effects houses on a film which I hope to announce formally very soon. I have found that a lot of companies have gone Belly-up from my last R&D 9 months ago on another project because as Ray Ellingsen say, "So much is being done in-house because of advances in technology and of course education" A colleague passed this article on to me which I found interesting.

Enjoy the read,

Jean-Luc Martin
Producer - Line-Producer - UPM

Bredow upped to CTO as retooling continues

Sony Pictures Imageworks continues to retool its management team. In the latest move, visual effects supervisor Rob Bredow is set to be bumped up to chief technical officer July 1, replacing George Joblove.

Amid one of the grimmest periods in memory for the post-production and visual effects business in Hollywood, rumors have been swirling that Sony might shrink or shut down Imageworks.

But Imageworks execs say flatly that they're being asked to make sure the company remains a leader in vfx and animation, even in a market that's more competitive than ever.

"We've always been known as one of the very few studios who can do the impossible in vfx," Bredow said. "We're not changing our agenda there."

However, he's also looking to help contain costs for the company by "making the easy stuff easy" -- to make sure artists resist the temptation to add complexity in pursuit of perfection. "That means more on the screen for less money," he said.

Exec VP for production Debby Denise said that while Imageworks now has to compete against small shops all over the world, many with much lower labor costs, "The studios and filmmakers have to weigh the cost advantages against the risk of the small shops not being able to deliver large numbers of shots in time for the release date." Imageworks' advantage, she said, is "They can depend on us."

The irony is that just a few years ago, some of Imageworks' competitors would complain that Sony was trying to corner the market on visual effects by overpaying artists and bidding for work at a loss.

In those days, Imageworks wasn't required to turn a profit. Sony's plan was for Imageworks to do animation production for Sony Pictures Animation as well as vfx. The two would be tied together under the umbrella of Sony Pictures Digital, which would be the profit center, due to expected big grosses from its CG animated releases.

But Sony's animated features haven't delivered those big returns yet. As a result, Imageworks is under performance pressure. It's given up leases in Culver City and has flattened its management structure.

It's also shifting from employing artists full-time to a production crew model, in which most are hired on a project-by-project basis, and only key people are kept on permanently.

"It's part of the maturation of the vfx business. It's become more like physical production," said Imageworks exec VP-general manager Randy Lake.

Lake said Imageworks is also striving to make itself more of an asset to Columbia, consulting with the development team to avoid unexpected costs. "We've actually become more important to the studio under the new model than perhaps in the past."

Imageworks is also strategizing with other studios earlier in production, Lake said. "To the extent we can help them design projects that work for their budgets and work creatively, it makes it easier for us to be successful in working with them."

Lake said Imageworks will continue to support Sony franchises like "Spider-Man" with visual effects and do the animation production for SPA.

Bredow said the mix producing animation and vfx helps Imageworks give clients better bang for their buck. "We've seen a huge win from being able to leverage our technology in (both vfx and animation). The level of complexity we can put on the screen for a dollar in an SPA movie is greater than if we were just doing animation," he added.

And while speed and cost containment are priorities, "Our mission is not to be a huge moneymaker; our mission is to make it possible to make the best pictures possible," Bredow said.

Wednesday, June 10, 2009

SAG: TV/Theatrical Negotiations

Finally! We can all put negotiations to rest with ALL unions and guilds for a couple of years (we can only hope)

Jean-Luc Martin
Producer, Production Manager



Screen Actors Guild Members Overwhelmingly Ratify TV/Theatrical Agreements

Los Angeles, (June 9, 2009) – Screen Actors Guild announced today that members have voted overwhelmingly to approve its TV/Theatrical contracts by a vote of 78 percent to 22 percent.

The two-year successor agreement covers film and digital television programs, motion pictures and new media productions. The pact becomes effective at 12:01 a.m. June 10, 2009 and expires June 30, 2011.

The contracts provide more than $105 million in wages, increased pension contributions, and other gains and establishes a template for SAG coverage of new media formats.

Approximately 110,000 SAG members received ballots of which 35.26 percent returned them – a return that is above average compared with typical referenda on Screen Actors Guild contracts. Integrity Voting Systems of Everett, WA, provided election services and tonight certified the final vote tally upon completion of the tabulation.

The vote count in the Hollywood Division was 70.70 percent to 29.30 percent in favor. In the New York Division, the vote count was 85.74 percent to 14.26 percent in favor. And in the Regional Branch Division, the vote count was 89.06 percent to 10.94 percent in favor.

Screen Actors Guild President Alan Rosenberg said, "The membership has spoken and has decided to work under the terms of this contract that many of us, who have been involved in these negotiations from the beginning, believe to be devastatingly unsatisfactory. Tomorrow morning I will be contacting the elected leadership of the other talent unions with the hope of beginning a series of pre-negotiation summit meetings in preparation for 2011. I call upon all SAG members to begin to ready themselves for the battle ahead,” Rosenberg added.

Screen Actors Guild Interim National Executive Director David White said, “This decisive vote gets our members back to work with immediate pay raises and puts SAG in a strong position for the future. Preparation for the next round of negotiations begins now. Our members can expect more positive changes in the coming months as we organize new work opportunities, repair and reinvigorate our relationships with our sister unions and industry partners, and continue to improve the Guild’s operations.”

Screen Actors Guild Chief Negotiator John McGuire said, "I want to thank the SAG members and staff who dedicated their time to the negotiations process. We emerged with a solid deal that the members have now voted up. The negotiating team worked tirelessly, building on the work of the first negotiating committee, to deliver these improvements to members.”

Screen Actors Guild began talks with the Alliance of Motion Picture and Television Producers on April 15, 2008. Guild Chief Negotiator John McGuire, Interim National Executive Director David White, and Deputy National Executive Director for Contracts Ray Rodriguez, working with a 10-person negotiating task force comprised of Screen Actors Guild board members and officers representing the three divisions, reached the tentative agreement on April 16, 2009 after 12 months of periodic negotiations with the motion picture studios and television networks.

Monday, June 1, 2009

Five Reasons to Be Terrified of Google Wave

Very interesting Article about the Google Wave. If you liked Twitter and other instant messengers this will make you a very happy person. Video below is very long but you will get the idea in the first 15 minutes after the introductions. Here is the link to the Article in FAST COMPANY



Best,

Jean-Luc Martin
Producer, Line-Producer, UPM